The lock feature is not currently available in Aeon 2.
Hmmm, I was afraid of that. Matt...was this intentionally dropped, or it is it just sonething for later?
Wouldn't locked be the same as being dependent upon the Parent event? All dependencies aka Child events are inside the parent event. If you moved the parent event, wouldn't the childevents move with it, in a locked manner?
What if I don't want the parent event to move? I'm also thinking of a different situation...if I have several events that I want to be in a sequence, but I haven't decided the date spacing yet just the sequence...then I later pick one or two in the sequence as anchors as the story outline develops. These I wouldn't want to move if I was using them as anchors. Anyway, I haven't tried using the parent/child as a lock behavior yet (moving children within a parent, moving the parent, etc.) I figured if there was a new design approach replacing lock, then it could be noted in the support pages. If the feature is just coming later, I'll be patient and wait...
Oh I think understand what you're after now, thanks for the clarification. So just to be sure, let's say you don't know the exact times and dates of an event, or series of events, but are semi sure of sequences. You'd just double tap into the timeline area, and populate it with events, then move them around to your sequenced order. But say two events are dependent of a third event. Let's call it Anchor event. One event happens 3 days after Anchor event, lets call it Buoy event. In Buoy event, if you set it to be offset of Anchor event by three days, when you go to move Anchor event, the Buoy event follows, constantly 3 days after. And say chain it with a third event called Crows-nest. For Crows-nest, you "Know" happens 2 weeks later, so you'd set it to be offset by 2 weeks, (I think offset is by hours, haven't tested this feature yet). So I'd assume, if you moved Anchor event, Buoy and Crows-nest events are always offset by the time, 3 days and 2 weeks respectfully. This is all without a Parent/Child grouping. I'll play around with it tomorrow night to be sure I have it right. Not sure if it's the same as locking an event, or if it's just offsetting an event based on another events.
Okay, it kinda works like this. Double tap timeline area of no arcs, to bring up event options, don't bother dates yet, just name it Anchor, give it a colour. Keep Parent as no parent. Click add event. Do the same for Buoy event, Crows-nest event, Damnation event, and Elephant event (Yes, I'm playing at having an elephant up in the crows-nest on a damned ship at sea for this example). Now make sure you have the Inspector Open then single left click your second sequenced event, "Buoy", then in Inspector, single left click on the "Based on" plus sign option. This will allow you to choose an event to base the time on. With an offset that's defaulted to 0 seconds, it will accept days or years etc. Have it based on 5 years at the start or end of the Anchor event. Then single left click on Crows-nest and set based on Buoy, offset 10 years, end. Then single left click Damnation, and set based on to Anchor event, offset 3 years, end. Again click on Elephant event, set based on to, Crows-nest offset 4 years, end. The above is just to display the different combinations. You can drag and drop the first event in the sequence to where you want while preserving the offset times for the dependencies. However you cannot drag a dependency event. ATL gives a warning in red. I haven't tried to place dependent events across multiple arcs, but I assume it's possible. All 5 of these events are "linked" with each other, in a "locked" manner, and display connecting coloured lines (colours are based on what the event was set to). The visual display is different from Parent Event, which will encircle child events. The 1st event and it's dependencies will not be circled as a group, but still act as a locked grouping. Hope that helps.
Yes, thanx very much for the response. I will have to play around with the various combinations...once set up, I'd still like to be able to lock those anchor times down. Then, errant mouse drags aren't a concern...and if I want to drag a lot of unanchored stuff around I could do so with fewer broad clicks. Anyway, thanx again for the extended response.