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Inherit Roles upward through hierarchy

florismk
Fri, 04 Aug 2017 09:59:35 GMT

I add roles to my events at the scene level. Scenes are aggregated into chapters, which should have the aggregated roles attached for each scene contained in the chapter parent. Similarly, chapters aggregate to Point-of-View sections, POV sections to Parts. I only want to bother with assigning roles at the scene level, but would like to have the aggregated role information available at each level. It should be relatively simple to have a function that recurses upward through the timeline hierarchy, and aggregates all assigned roles at each level.

aeonjess
Sat, 05 Aug 2017 07:21:07 GMT

Hi, Is the hierarchy you are referring to parent and child events? If so we agree that the ability for children to inherit roles from their parents would be useful and it is on our list of features to add in the future. Jess

florismk
Sat, 21 Oct 2017 14:48:21 GMT

Exactly, Jess, parent and child events! But I think it would be more useful to inherit upwards: the roles added to a child event should bubble up to the parent events. So that when I add Princess Leia, Darth Vader, C-3PO, and R2-D2 to the first scene, and Luke, Aunt Beru, and Uncle Lars to the 2nd, all seven characters are added to the enclosing A New Hope event. As a matter of fact, it would be most useful to have an inherit/bubble function in both directions, controlled by the user. After all, I might write a chapter and know in advance in takes place entirely on Tatooine, but discover as I write that some of the scenes contain Luke, and others R2-D2. In creating this chapter, it would be ideal to set the location at chapter level, and inherit that down. But characters would more ideally be set at scene level, and bubble up. In other words, inherit-down and bubble-up should ideally be user-controlled functions per type of role.