Hi !! great tut. I did the metalic shader, it works fine, but I have a mirror in my scene and the reflection of the object looks almost black (as you can see in the image) I guess may be the material properties, but I'm not sure, you know why is this happening? can you help me, please? [Image](//muut.com/u/chocofur/s1/:chocofur:gDfW:captura.jpg.jpg)
Hey, I think you just need to increase the Glossy Bounces. [Glossy](//muut.com/u/chocofur/s1/:chocofur:TLF4:glossy.jpg.jpg) Check the attached picture.
Thank you so much, it worked perfectly, that was exactly what I needed
hi there! I really could not see any of your picture above. Is that something wrong just for me or for the site?
I can't see the link to the tutorial
Have you ever thought about using the blam addon, it matches a photo perspective. Im cant remember if i actually used it 2 yrs back when i folllowed your tutorial. PS here are some images i made back then http://thearender.com/forum/viewtopic.p ... 50#p146982
oh i would like to thank you very much for such usefull tutorial and request you kindly to please keep it up i wish i could learn from you in personal
very very nice. thank you.
Great stuff. I completely agree that while it does "sound" geeky, the best way to learn it to look at materials (on objects) in the real world and see how light behaves in them - particularly at different angles!
great tut, but it dident work in my rendered image, how?
Hello and thank you, how can one use a normal map with your shaders
I can't even start saying how greatfull I am for this tutorial. it upped my rendering and backing results so incredibly. Thank you so much for providing these tutorials.