I should have been updating this topic. Also backed Ghostbusters: The Board Game: https://www.kickstarter.com/projects/cze/ghostbusters-the-board-game Disturbed Friends: https://www.kickstarter.com/projects/203762381/disturbed-friends-this-party-game-should-be-banned Rise of Cthulhu: https://www.kickstarter.com/projects/2024261727/rise-of-cthulhu-a-card-game-of-influence-and-horro
Ghostbusters: The Board Game rules are now available on the Kickstarter site.
Are you still unafraid of ghosts?
Also, I don't wanna burst your Ghostbusters bubble, but something about this game tickles my "gonna suck" nerve.
I'm nervous about it, but no guts, no glory.
I hate jumping into the middle of a discussion, unannounced (who am I kidding? I lobe to hear the sound of my own voice, at least my ex says I do, lol), but with you obviously having more experience inside the industry you'll be able to tell me if I'm way off base here. I'm pleased that Conan got funded, and Ghostbusters was fully funded within 48 hours, but am I wrong in beginning to have suspicions that established game companies (with the financial ability to secure rights to the IP) are using Kickstarter more and more often because "preorder" has become such a dirty word (especially so with video games)? They obviously have the marketing budget to put together a slick Kickstarter project page (It's especially obvious in the production quality of the informational videos being produced), and they brought products to market prior to Kickstarter, so to me it seems in some instances it is a desire not to not use the word "preorder" that's driving these campaigns. To me, anyway, that contradicts the spirit of what the whole concept of crowd funding was intended to do (be it on Kickstarter or any of the other sites like it): provide a platform for anyone with an excellent idea or concept a means to fund the cost of getting it to market, funding they wouldn't be able to get through traditional means. I guess my point is that while there are Kickstarter projects I've backed (they've been small projects), it seems that the tiny companies or individuals that Kickstarter was ostensibly designed to help are being pushed out by larger, established companies looking to merely minimize their risk in nor recouping development costs, the very reason so many video game publishers push pre-orders (and the resulting number of games being released with serious bugs or being just plain broken). I'd be interested to hear any of your thoughts about this because I may be way off base.
Hey Chuck! In some instances, it sure helps to have people already having paid for their games. But, I don't think Kickstarter is such a slam dunk over retail. Consider: Messy distribution. Publishers normally have a couple of distributors in the U.S. who fulfill store orders. On KS, it's thousands of individuals around the world. The bonuses to get those Kickstarters so high are not free. That's costing them a lot of money. But here's why I think many do it and both GBusters and Conan are good examples... Games with minis are CRAZY expensive to produce! And while Monolith can enjoy having earned $3 million (minus 5% for Amazon, 5% for Kickstarter,and 40% for taxes)... this funds their ability to produce all these minis. A Ghostbusters game released in stores would do well. But does Cryptizoic have the cash on hand to devote that much to such a high-cost production (plus license). It's more than what they usually do. It's a risk project and now it's been paid for . It's possible it couldn't be mass produced without cash influx. Just my view. When it comes to minis-heavy games, at least, Kickstarter might be the only thing making these games possible.
I haven't seen small Kickstarters "pushed out" by large licensed projects at all. Most of the really exciting games have been indie projects (see Resistance and its spinoffs as Exhibit A.)
Ghostbusters is continuing to steamroll past stretch goals.
Played some of the Kickstarter games I backed at PAX East. :D Will let you know what I thought when I'm not completely exhausted.
Burgle Bros. is one of those obvious concepts you're stunned didn't get done before as a board game: a co-op heist game. 8 hours left in crowdfunding.
Check this out - "The Titan Series", which is intended to introduce newbies to Euro-board games. https://www.kickstarter.com/projects/781219801/the-titan-series