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Camera adjustment in VR using Unity 3D

Mon, 13 May 2019 03:03:38 GMT

Hey guys, I'm using Unity to develop a VR app which tests visual acuity, The user should get a feel that the chart is placed at 6m from his eyes. How can i simulate this? What are the camera settings needed? Thanks in Advance. Any suggestions are welcome.

Thu, 16 May 2019 10:32:23 GMT

Simply put a camera prefab from your Oculus integration package (or other), then create a World Space Canvas with your chart and put it 6m away from prefab.