Thanks for that Shane! I've actually added something sorta similar in the latest Fungus code, will be in the next release. My one works by disabling the Collider2D, but maybe your idea of toggling a flag on the Clickable2D component is a better way to do it.
I love the structure of Fungus. I've made a couple of simple things like this now and I'm finding it really easy to extend it, because you have to encompass a single idea in that command format. Has anyone made an inventory package with a UI yet, by any chance? I'm leaning more towards Point & Click adventure types than the RPG setup that Fungus has by default. I'd love to make a SCUMM style control panel UI, with Give, Talk to, Use, etc. If it already exists among the community, I don't want to reinvent the wheel, though.
The summary feature on the command bar is a lovely bit of design. It all comes back to fast editing. I've always said that design is 20% adding new things to a blank page and 80% shuffling them around the place.
Remember the text export / import stuff I was showing you at GDC? I've changed it to use the Fountain script writing format. I think you're going to like it… http://fountain.io
Cool. The Students have started using it now
yay! make sure they send on whatever they make, just post it in the forum!