Hi. It must be easy. Just create an bool variable. SetVariable when your dialog is done. And at the start of dialog add "If" condition to check your variable.
I'm not familiar with coding in Fungus. Do I have to create a new script or use the Fungus's ones? Thanks for the help!!!
You don't need to code, this is standard fungus actions to set and check variable. Watch this video tutorial: https://youtu.be/uRh7INbed2I
I think it works in a single scene. But my multiple scenes are preventing it from working as I want it. Thanks for the help, anyway :D
Hmm, you can create an DontDestroyOnLoad(this.gameObject) common game object, which will be available in all scenes. Attach an script to it with public bool variable and access it form Fungus from GetVariable and SetVariable actions. Yeah, you need minimum coding skills to do it.