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Fungus Structure - Scenes vs. Flowcharts

willoneill
Thu, 15 Mar 2018 20:15:53 GMT

Just another quick question about general best practices when creating a Fungus game. It seems to me like the idea is to basically do everything in a single Unity scene and utilize different Flowcharts for multiple parts of the game, passing variables and what-not between them as needed. Is this accurate? Or will this seriously impact performance? For example, I'm building a hidden object game, but there are also parts where you aren't finding objects but just watching dialogue cutscenes, and of course a main menu, and a place where you're navigating between hidden object encounters, etc. Ordinarily I would handle these things in different Unity scenes, but with Fungus it seems like the idea is to do all of these things within one scene and multiple flowcharts instead. Is that right? Is there even a way to save a Fungus variable and carry it to a different Unity scene instead? Sorry for the questions, this is it for now, promise! :D

ianic
Tue, 20 Mar 2018 13:13:47 GMT

I'm also interested in Best Practices. I'm doing a VN and like Will, it's all in the same scene in unity, but also, I've put everything in the same flowchart. Any advice for scenes vs. Flowcharts would be great!