doctorreal
Fri, 20 Jul 2018 20:44:42 GMT
GameStarted.cs is probably the simplest to look at. Basically, you need to inherit from Fungus.EventHandler, your class needs to call ExecuteBlock at whatever you determine is the appropriate time for your event to trigger, and you need to put a Fungus.EventHandlerInfo attribute on your class declaration so that it can show up in the event drop down