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How to integrate fungus on my state machine

panzer_ravana
Fri, 12 Jul 2019 00:07:36 GMT

Hello! So I have a state machine similar to the pluggable AI tutorial by unity. https://www.youtube.com/watch?v=cHUXh5biQMg&list=PLX2vGYjWbI0ROSj_B0_eir_VkHrEkd4pi Customized with my own flavor, but the TransitionToState( ) method is similar enough for all aintents and purposes. So on with my question, which part of fungus should I modify so everytime a dialog ends the player can go back to the idle state. Is there like an event for a dialog ended or something? Also it would be good to be able to forcibly end dialogue and transition state the moment player is attacked