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How to return to specific execution point in a fungus block ?

djantony08
Wed, 01 Aug 2018 14:15:06 GMT

How do you navigate. Or return to a specific execution point in a function block. I've completed a moved to view. Then want to return to the same point in a previous view. Is it label or jump ?

wolfrug
Thu, 02 Aug 2018 06:11:23 GMT

That could work, yes, but...could you maybe instead use a Call block with "wait until finished" (instead of "stop" or "continue") as the mode? That way you can call the camera move from within the narrative, and then it'll wait until all the commands have been exhausted in the block being called, before continuing on. I've found that to be a very handy way to call the same block but from many different possible places without losing your "spot" so to speak :) But of course this is up to your implementation.