So what I have now is a way to display my dialogue but I don't have a way to store it. I was recommended fungus, but I need help with this. How can I write down my dialogue with responses and such in a game object using fungus, then get the information in my code? Basically I just want to use fungus for it's dialogue storing feature. Can anyone help me?
In my code I use string[] for the text, so it's possible to input that into fungus.
Steve Halliwell
Fri, 11 Aug 2017 21:29:20 GMT
It is certainly possible to use fungus features from c#. From your description sounds like you'll want to look at the fungus Say.cs script as a starting point.