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Interactive map and point'n'click games

thibaud
Fri, 28 Dec 2018 01:02:13 GMT

Hi, thanks your work about Fungus; I use ti to make discovering game design to students at the university without forcing them to code. However, I discovered other tools for designing games without coding, and the last year we made three very interesting serious games, not at a professional level however. Recently I discovered https://jawa.fr that is based on the same concept of design gaming without coding. Jawa is really smaller than unity3d, but it helps to create a game quickly, and offers really interesting features like creating an interactive map of the locations to visit, and interacting with characters or elements of the scenery. Is there a best way to create an interactive map and to collect objects from the scenery and use them in order to interact with characters for example ? I know that it is possible to use the drag and drop example in order creating such features, but it must be possible to use a canvas UI (by which tutorial?) or to add other plugins to unity to simplify the Fungus experience ? I'm not sure that such a point'n'click game is the aim of Fu ngus because Fungus is more oriented for creating interactive stories, less free but more beautiful. However it exists surely solutions for non coding game designers like our students for such features ? Thanks you again. All the best, Thibaud.