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Question on Save Points

saionji11
Fri, 01 Sep 2017 20:40:47 GMT

I'm having some difficulty getting the save point system to function properly, and I had some questions on how to fix it. So I have organized my flowchart into what are effectively sections of trigger sprites that represent the different “rooms” of the game. The problem I’m running into is that whenever I try to load a saved game it brings me to the first scene of the game, which for me is the main menu. The way I’ve tried to structure the game causes any change in the player’s location to call a blank block. I’ve tried positioning the save point in the blank block, as well as in the blocks that call it, but neither seem to work. The only time saving seems to work at all is when I save the game during an actual scene. Even then it still partially loads the main menu. I’ve tried different options within the save points, but I’m not sure what is causing the load to misfire. I’ve also noticed that certain sprites keep their positions even after loading, are the save points not tracking the positions of sprites? Any suggestions would be greatly appreciated.

stokat
Wed, 18 Oct 2017 12:39:56 GMT

Did you create a blank block with a "Save Point Loaded" selected in the "Execute on Event" field? I just had to do this for the first time and it fixed everything. Within that save-point-loaded block, I had to put all the commands that execute the scene I want the player to be in. I also had to put in a few commands to hide some other things that wouldn't' go away. Chris talks about setting it up it in this video. https://www.youtube.com/watch?v=Bd4RDcCc0lE