saionji11
Fri, 01 Sep 2017 20:40:47 GMT
Did you create a blank block with a "Save Point Loaded" selected in the "Execute on Event" field? I just had to do this for the first time and it fixed everything. Within that save-point-loaded block, I had to put all the commands that execute the scene I want the player to be in. I also had to put in a few commands to hide some other things that wouldn't' go away. Chris talks about setting it up it in this video. https://www.youtube.com/watch?v=Bd4RDcCc0lE