In the current version you can use the Save Variable and Load Variable commands to implement a basic save system, but it's a lot of work tbh. I'm just putting the finishing touches to a much more automated save system which will be in the next release. I'm working on it in [this branch](https://github.com/snozbot/fungus/tree/save-system) in github if anyone wants to check it out.
Hi Chris! I'm checking in about the save function. Been excited to see what's up with it :) The link to Github is 404ing.
Thanks for the reply, i've manager a basic Save game function by using fungus prefs and various if statement to Jump dialogue :) I'll wait for this new release, good job!
@shadowaecat I've merged and deleted that branch, which explains the 404. You can just grab the [master branch](https://github.com/snozbot/fungus) and take a look at the SaveGame example scene.
YAAAAAAAAAAAAAAAAY :) :) :) :)
WOW!! This looks incredible! It's exactly what I was hoping for! Thank you sooooo much!
Cool! If you're playing around with it let me know if you find any issues. It was a tough system to design and there's probably some use cases that I've missed.
Is it in the new version of Fungus, or a Beta version? I haven't upgraded Fungus for a long time (I feel like I was advised not to, so as not to cause errors in my game?), but I would like to migrate to the newer version. I will have to in any case to get this function for my game :) Thanks!
Right now it's only in the master branch on github. It will be included in the next release on the Asset Store (once I sort out the current bug list).
Okay, I shall wait patiently :) Thank you!