pls try :)
OK, so I'll try to write something up and post an example project.
I wrote a little document and put in a little example. I hope this works. Code savvy people might be able to implement this better than I did. Here's a dropbox link: https://www.dropbox.com/s/s1me1fc2ulnpxqy/2018.2.2.FungusSaveSlots.zip?dl=0
Thx for your work, files. But.... I'm to dumb to understand what I need to do:) Any possible example scene...?
Yup, if you open the unity file, it should have an example main menu and an example game scene.
or, specifically, create a new empty unity project, and go to assets and import this package into it.
OH, maybe I just didn't package it up properly. I'll try again.
when I import that pack - I dont see any sample scene, only 4 c# scripts Is there any place that we can talk? on private? like discord?
gordgames please do it again) plz plz plz)
Hi, here's a new dropbox link, it should be the entire project now. Just open the mainmenu scene and trying playing it. https://www.dropbox.com/s/pcxrgzrlm12o5k9/2018.2.2.FungusSaveSlots.zip?dl=0
@neoxcity Hey sure either twitter @gordlittle or discord @Gord#0829
Hello! I downloaded your source on DropBox and launched the scene in Unity, but when you start the game and select the "Save" menu, there is no saving in any slot. Absolutely nothing changed in the source. Can you tell me if others have not addressed you with the same problem? Maybe there are options for its solution? The fact is that your saving system looks much better outwardly + for most players this is a much more convenient option, similar to RenPy. Thank you for sharing with everyone!
Hi, a bit late but I've worked out what was going wrong. In SampleScene the save button has been assigned the wrong function. To fix this load SampleScene, and select GordMenuSystem -> MenuCanvas -> Button_Save In the inspector window, there's a box at the bottom of the Button (Script) component. Click GordMenuSystemCode.Back on the right side of the box, then click GordMenuSystemCode -> SaveGame () Save the scene. It should now work correctly when tested via the MainMenu scene.
I've tried this today and it worked beautifully on my side! thank you for making this - Seriously, a version of this would be great in Fungus by default - with a small tutorial. :)
Thanks for sharing this system. I think Fungus should aim to have a similar system in future versions. Perhaps even in a more classic way, where you can select which slot you want to use to save your game each time you invoke the save game.
Thank you, this is great! May I use this framework? I love that you figured out how to include screenshots!
Did you edit Fungus scripts, if new update comes out and I update, this save system still works?
Indeed they are, as long as new Fungus updates does not change SaveMenu and NarrativeLogMenu you can copy code from them and it still works. Got mine working like that, good work, I like this updated save system more than Fungus original!
thanks a lot for what you managed to accomplish. but still, is there any way to change the save slot during game?
Can you please update the download links ???? :D