dataecto
Thu, 28 May 2020 23:08:51 GMT
Actually figured out a solution, so here are the steps on how to do it if you are utilizing Brackey's tutorial. First, create an audio source on any gameobject that is in your scene. You want to disable play on awake, and then put the mixer group onto the Output. Then, Instead of using the Fungus "Play Music" command block, you want to use the "Control Audio" command. This command lets you manipulate any audio source that's present in the scene, as opposed to "Play Music" making one that only exists during gameplay. The volume slider should now work!