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ShakeCamera command triggering Flowchart OnEnable?

Mon, 04 Jun 2018 20:41:26 GMT

It seems that when the ShakeCamera command executes it triggers a OnEnable in the flowchart. When I have some time tomorrow I'll try a simple example and see If there is a bug or It's related to my project. Using Unity 2018.1.2f1 Regards, Marchy

Wed, 06 Jun 2018 17:25:35 GMT

Finally, I found about the problem, It seems that some commands may access the GlobalVariables and create a new flowchart. It's a good idea to know that we cannot rely on having only one Flowchart on the scene. gl, Marcel