Mon, 04 Jun 2018 20:41:26 GMT
It seems that when the ShakeCamera command executes it triggers a OnEnable in the flowchart. When I have some time tomorrow I'll try a simple example and see If there is a bug or It's related to my project.
Using Unity 2018.1.2f1
Wed, 06 Jun 2018 17:25:36 GMT
Finally, I found about the problem, It seems that some commands may access the GlobalVariables and create a new flowchart. It's a good idea to know that we cannot rely on having only one Flowchart on the scene.