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Text Mesh Pro w/ Fungus functions

linkad333
Thu, 03 Jan 2019 04:36:37 GMT

Hello community. I am currently building a game via Fungus. I tried to add text mesh pro that I want to make appear or disappear depending of what you click on. However, the function "Fade UI" doesn't seem to work. Anybody knows what's the situation at with the incorporation of text mesh pro in Fungus?

Steve Halliwell
Fri, 04 Jan 2019 00:36:21 GMT

Some basic support for TMPro in say and menu dialogs has been merged in, in the last week. I'm doing up a PR now to support TMPro in Get Text, Set Text, FadeUI. Have you found any others?

linkad333
Fri, 04 Jan 2019 23:20:41 GMT

Hey Steve! Thank you for your answer. Having TMPro incorporated with those commands would be marvelous! In the meantime, I will try to experiment with the say command.

ryzeonline
Tue, 07 Apr 2020 17:29:32 GMT

Did you ever get this working? I'm currently using normal Unity.UI InputFields, but I'd love to use TMP if possible <3