cathroon
Fri, 16 Mar 2018 01:40:04 GMT
I'm currently using the beep setting for WriterAudio and have a series of sounds I'm using. I want to be able to set a variable for pitch in the Character script, which would pass to (I guess) SayDialog.
I'm pretty new to C#/programming so I'm not sure where exactly to put in this new variable and how to get it read by the SayDialog process per character speaking. Any ideas?