fungus

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gamepad event support

Maitland Vaughan-Turner
Sun, 23 Apr 2017 18:19:01 GMT

Hi, i love fungus. i like to use it for cutscenes in games. (like 80s/early 90s style cutscenes). anyhow, i am noticing that there doesn't seem to be any support for controller input on the event handler nodes. This seems like a major oversight! It pretty much means that fungus could not be used to make a game on a console! Am I missing something? Surely gamepad support would be easy to implement, right?

wolfrug
Sun, 23 Apr 2017 19:25:04 GMT

I do think having an event handler that uses Unity's input system or whatever it is called rather than exact keyboard presses would be a serious improvement, but for now you might need to code a custom solution. That said, the clicking etc. does seem to use the input system, as Fungus games at least run without a hitch on mobile.