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Unity 2018.1.0f2 and Fungus (problem)

ehance
Thu, 03 May 2018 05:14:04 GMT

Hi guys, I just updated to 2018 and I get this error that keeps my game from running: --- Assets/Fungus/Thirdparty/Usfxr/Scripts/SfxrAudioPlayer.cs(55,22): error CS0143: The class `UnityEngine.AudioClip' has no constructors defined All compiler errors have to be fixed before you can enter playmode! UnityEditor.SceneView:ShowCompileErrorNotification() --- Is this expected? I know 2018 is fresh off the presses but I figured I'd mention hoping that an update is underway... or is this new info? Thank you for any help or advice! -Eric

wolfrug
Thu, 03 May 2018 14:07:01 GMT

Have you updated Fungus to the latest version?

ehance
Thu, 03 May 2018 15:06:03 GMT

Hi wolfrug good question... I'm using fungus 3.8. Do you know anyone else using fungus with unity 2018 yet? If it's working fine for someone else part of me wonders if I have some old components floating around in my assets for some reason... Before upgrading I was using 2017 .3 with fungus version 3.8. when I update my Unity to 2018 I begin getting the error. Thanks as always for any help and insight! -Eric

wolfrug
Thu, 03 May 2018 17:43:49 GMT

https://forum.unity.com/threads/two-things-i-found-right-off.511999/ Here's an issue about the same thing. There's an answer in the last post that might help you (I'm assuming you'll need to edit the code for that), but it's not a big thing :)

ehance
Fri, 04 May 2018 04:13:08 GMT

Thank you Wolfrug, that worked perfectly, my game is back up and running! One follow-up question: knowing that (likely) everyone will have that issue when they move up to 2018 do I need to formally file that as a bug report or something similar? -Eric

Steve Halliwell
Fri, 04 May 2018 07:05:48 GMT

Not exactly sure how you're getting that in 3.8. Chris submitted a change that handles it. In any event, I've forced a line change in that file, among some other minor 2018.1 changes.

ehance
Wed, 30 May 2018 15:33:14 GMT

I missed your reply earlier Steve, thank you! BTW, considering your thought here further: is there a post/best practice for a good way to confirm which version I'm using? I always try to keep up to date by going to the asset store and download/importing each new version. Is there a chance I have old components floating around? If so what's the cleanest way for me to keep up to date? Thank you!