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Without Rapidgame

Sat, 30 Apr 2016 18:27:30 GMT

Rapidgame comes with its own content and it currently use a previous version of Cocos2d-x. It is really a waste of time to compile libraries every time after creating a new Cocos2d-x for each architecture. Is it possible to save compiled libraries from a project that created with simple Cocos2d-x and use them for later projects?