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I'd have loved to do this

startupandy
Sun, 05 Aug 2018 00:41:23 GMT

As of Aug 2018 there are a fair few errors with rapidgame… Running: sudo rapidgame prebuild ios -s Projects/sandbox/SpriteDraggerX Returns a lot of errors: Happily prebuilding: ios Writing build log to: /Users/startupandy/.rapidgame/build-darwin.log Not building headers Building: iOS Debug xcodebuild Spawn error Error: spawn xcodebuild ENOENT Build failed. Please run with --verbose or check the build log: /Users/startupandy/.rapidgame/build-darwin.log fs.js:113 throw err; ^ Error: ENOENT: no such file or directory, open '/Users/startupandy/Projects/sandbox/SpriteDraggerX/build/Debug-iphone os/Build/Products/list.txt' at Object.openSync (fs.js:434:3) at Object.writeFileSync (fs.js:1154:35) at linkMac (/usr/local/lib/node_modules/rapidgame/rapidgame.js:827:5) at /usr/local/lib/node_modules/rapidgame/rapidgame.js:700:5 at ChildProcess.<anonymous> (/usr/local/lib/node_modules/rapidgame/rapidgame.js:1621:5) at ChildProcess.emit (events.js:182:13) at maybeClose (internal/child_process.js:962:16) at Socket.stream.socket.on (internal/child_process.js:381:11) at Socket.emit (events.js:182:13) at Pipe._handle.close (net.js:599:12) I've tried following issues on the rapidgame repo but it looks like it's not being maintained any longer.