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Shall Make, Shall Be: The Bill of Rights at Play (DL: 08/08)

missrena
Mon, 03 Aug 2020 14:09:59 GMT

http://shallmakeshallbe.org/ Shall Make, Shall Be: The Bill of Rights at Play invites artists and independent game makers to propose game-based artworks around the individual Amendments in the Bill of Rights. Drawing on both the legal meaning and the effect of the 10 Amendments on U.S. culture, these games and artworks are meant to use play to interrogate, critique, inform, and ask questions about our understanding of civil liberties in the 21st Century. Ten projects will be selected, with each proposal team asked to create a playable work exploring one of the Ten Amendments from the Bill of Rights. Artists will be invited to develop their works with the support of the Frank-Ratchye STUDIO for Creative Inquiry at Carnegie Mellon. Artists will receive an honorarium and small budget for expenses. Upon completion of the work, the selected proposals will be expected to grant Carnegie Mellon a non-exclusive, royalty-free license to present the resulting works in the Shall Make, Shall Be: The Bill of Rights at Play project. Selected projects will have one year to produce th eir playable work for inclusion in exhibitions opening Fall 2021, and will receive an honorarium of $5,000, plus access to a small supplemental materials budget on a per-project basis. We anticipate check-ins with the curatorial team every two months leading up to the first installation of the exhibition. See the FAQ below for additional details. The ten commissioned works will be included in an exhibition opening Fall 2021 in conjunction with Carnegie Mellon University’s Frank-Ratchye STUDIO For Creative Inquiry, timed to commemorate the 230th anniversary of the Bill’s signing. There are plans to travel the show to additional sites throughout 2022. The exhibition will be accompanied by a printed publication including essays from scholars, a catalog raisonné, and artist statements. Shall Make, Shall Be: The Bill of Rights at Play encourages proposals from those of underrepresented and marginalized identities and backgrounds including gender, race, culture, sexuality, citizenship status, and abilities. Questions can be directed to: laine.nooney@gmail.com. Submission Information This call uses a two-phase review process. Phase 1 submissions should be submitted via this form: https://forms.gle/j3zJL7VmSQhFbefc9 Phase 1 | Due August 8, 2020 In addition to basic contact information, the proposal require four components: Proposed Work (500 words): Describe the playable work you propose to create. This should include discussion of which of the Ten Amendments you wish to explore. Statement of Interest (200 words): Why a playable work about an Amendment? How does your proposed playable work relate to your previous work? Work Samples: Information on 2 or 3 previous works Link to portfolio, resume, or website Phase 1 proposals are due August 8, 2020. Acceptance and rejection notifications will go out early September, 2020. Select proposals will advance to phase 2. Phase 2 | Due October 16, 2020 Proposals advancing to Phase 2 will receive a $75 honorarium, to support completion of the next phase. Phase 2 requires four components: Expanded Work Proposal (2-8 pages): A more detailed explanation of the proposed playable work. This can include sketches, diagrams, schematics for the game, installation plans, and other materials that will help the jury understand the details of your proposal. Impact Statement (250 words): A description of the intended impact or outcomes of the proposed playable work. Budget: detailed explanation of anticipated costs for producing the work. References: Names, contact information, and statement of relationship for two people who can serve as a reference. Phase 2 acceptance and rejection notifications will go out November 20, 2020, with funding distributed no later than early 2021. Project Background The United States Bill of Rights (the first ten amendments to the U.S. Constitution) are an integral part of U.S. political and legal discourse, and form a core set of beliefs for the socio-political “civil religion” of the United States. The citing of the Bill of Rights in casual conversation among Americans has no parallel in other countries; our understanding, misunderstanding, and varying interpretation of these rights and their implications are foundational to much of what divides us as a nation. By reframing as rights liberties that in the 18th Century were understood as privileges, these amendments provide us with a Ten Commandments in reverse; rather than proscribing the behavior of the individual, they create explicit restrictions on what the higher power (in this case, government) can do with regards to its citizens. The Ten Amendments offer a framework for ten artists working in these spaces to explore their practice within an explicitly polemical curatorial mandate: how can we use games and play to investigate, problematize, and play with, in some way, the documents that serve as a core of U.S. political identity.