FYI: The only file that can effect the executable file is the fonts. The fonts are the only real thing in the load frame. Everything else is for show. In fact, removing the font while not having the font installed to your system will cause the application to use a default font. I believe the fall-back font is your system default. Also, version 2.1 will be out soon... Hopefully this evening. At most it will be tomorrow.
I think in version 2.1 I will extend the height of the text-box so that it fits to the bottom of the window. I was initially afraid of it going beneath the window, and if I make it go to the absolute bottom of the frame, it will, so I will find the "perfect" variable.
I might turn the ASCII logo into a static image so that it works better with all different display sizes.
Version 2.2 will contain a help file. It is already in the workings, but I haven't been working on the project in a while. Perhaps this weekend I will set up the button in the menu to open the help file. I want to create a popup dialog box that will ask if you want to save changes (so that you don't accidentally loose a document) much the same way when you close the app via the menus.
All I need to do is pop into MMF2D for a few minutes and then I'd have version 2.2 ready... but when you're not actually doing that, it gets delayed. I've been too busy watching videos on YouTube, playing games, and work related things.
I uploaded version 2.2, but within a three hour time span, version 2.3 rolled out. Refining and changing features.
I've inserted an extra zero in my version number to avoid unexpected version 3.0. A version 3.0 would have to be a complete overhaul (in my opinion).