Note: If you play D&D 5e, and could relate what I know in any way to that, I could easily make sense of the mechanics, otherwise please, I don't know how everything works. Also since I'm here, one more question, If I had 3 points in strength, does that mean whenever I roll for a strength check for a certain number of successes, I have 3 dice to roll?
1. 1 Success will succeed in hitting a target unless you're rolling against the target (there's no ac like 5e) in clash/evade. 2. Takes away stated amount of dice from the pool. Depending on what your accuracy stats are, that's your pool, and any success will hit minus in the above example. (I know Hypnosis on Ghastly does this, where Ghastly has negative accuracy until its insight/contest/allure is raised above the negative) 3. It's the success system m If you hit, roll the four (if your STR is a 2 here) dice, the amount of successes (4+) is the damage dealt. Remember that health pools or generally low in this system, so if you accumulated the dice, most moves would one hit most pokemon at base levels/with no no training. 4. You only use D6. For the added one, yes, anything that draws from a stat you have that many more dice in. This applies for Attributes, Skill, and Specialties. There is a cap on Attributes per pokemon, and skills/specialties are capped at five for each. You also cannot have more points in a a specialty that is higher than the skill it attains to. A nd fun too that would aid in most of this, is using Roll20 (even if you play in person) it auto calculates most things, is a very clean layout for the most part, and it is coded to automatically show successes in each roll you make.