Sorry, but I'm going to be that person! The website is called BoardGameGeek (no spaces and no "s").
The Game of Life description had me giggling.
Thank you: Your Game of Life description gave me a much-needed laugh in the dreary depths of winter! We got giant versions of Connect Four and Jenga, and they're wonderful magnets for attracting people to us whenever we're tabling a community event. They're a little noisy for in-library use, but whenever we do bring them out they're quite popular. They might not qualify as budget-friendly on initial purchase, but so far they've taken three years of hard use with no signs of stopping. Here's the model of Connect Four we own: https://www.falloaks.com/a-giant-kids-connect-outdoor-four-family-row-and-adults-4-for-indoor-game-game-dszq01r-in-connect
@dpacton Thanks for catching that -- we've made the fix!
Love how you thought to categorize these as "Physical Literacy!" I've had a few teachers/admin question about why I have board games out for my *middle-schoolers* to play in this day and age, and I've explained how educational and social-interaction-promoting they are...but I never thought about how they really are a form of LITERACY! Going to start using your terminology now, if you don't mind:)?!
@reemariedebris - love the giant versions of the games - great for gross motor skills!
@tiffhdavis - don't mind at all. I've written an entire book about the subject so if anyone complains send them my way! Check out Get Your Community Moving: Physical Literacy Programs for All Ages (ALA Editions, 2018) by Jenn Carson
Board/card games teach important social skills, such as communicating verbally, sharing, waiting and taking turns. It can also foster the ability to focus and lengthen one's attention span by encouraging the completion of an exciting, enjoyable game. Check this newly found card game https://lagimcardgame.com/ and see how interesting and creative it is.